View all by aqua
aqua
Follow aqua
Follow
Following aqua
Following
Add To Collection
Collection
Comments
Devlog
Related games
Related
Opulence
←
Return to Opulence
Devlog
48x48 Batch 006 Added
June 06, 2023
by
aqua
2
#rpg maker, #upscale, #48x48, #top-down, #kitchen
Hi all! A majority of the kitchen tiles have been upscaled for this update; next update is likely to include a lot of objects as opposed to big furniture pieces, but we shall see. Thank you for your s...
Continue reading
48x48 Batch 005 Added
May 21, 2023
by
aqua
4
Hey all! Back with another batch update. There are a handful of new upscales featured here, and some alternate colors for the previously released couch. Next batch should include the majority if not a...
Continue reading
48x48 Batch 004 Added
March 15, 2023
by
aqua
4
#48x48
Hi all! Upscaled wallpapers and Inside_A2 WIP tiles added; as usual, some are quite rough and need work but yes, feel free to use and play around with them! A majority of the wallpapers can also be fo...
Continue reading
48x48 Batch 003 Added
March 11, 2023
by
aqua
3
#48x48, #upscale
Hello all! Some of these pieces are rather rough, but usable. Certain designs, I've found, are thoroughly exhausting to work on and think about at a larger scale so my goal is to reassess the least fi...
Continue reading
48x48 Batch 002 Added
March 09, 2023
by
aqua
2
Hey all! I've added the newest batch of upscaled tiles to the 48x48 zip. Any issues or bugs can be reported here. Thank you for your support, and happy game making! ~ aqua...
Continue reading
48x48 Batch 001 Added
February 16, 2023
by
aqua
1
#48x48, #upscale, #batch update
Hello, all! I've gone ahead and added a single, small batch to the download section in my 48x48 upscaling endeavor. Alongside the tiles is a "checklist" image with the upscaled versions colored in, ju...
Continue reading
Upscaling from 32x32 to 48x48
January 27, 2023
by
aqua
1
#upscale, #update, #wip
First devlog, hey! I've taken the initial crack at upscaling some of these tiles from 32x32 to 48x48. Despite being a smidge time-consuming, I think I've figured out a method that works quite well for...
Continue reading